When work on Mass Effect 1 began, they were a single quasi-independent studio.
But if you’re a creative company and your products come directly from the hearts and minds of your talent, then retaining your creative identity amid such a drastic influx of new blood is fiendishly difficult.That doesn’t mean your products will necessarily be . Rowling had hired him in 2002 to help her pump out Harry Potter books twice as fast, it would have fundamentally changed the tone of the series.Mass Effect: Andromeda has been announced, and so I want to take one last look back over the whole trilogy with an analytical eye and (hopefully) without so much rancor.Also be warned that since we’ll be discussing and contrasting all three games at once, there will be no spoiler tags for anything whatsoever. So much of the discussion of Mass Effect focuses on the ending of the trilogy. But more interesting than the story of Shepard is the story of the company that created him.This distracts us from the more important discussion of understanding the art we consume and understanding why we enjoy it.
So what we’re going to do here is step through all three games, examine their moving parts, and try to identify the magic that made us love them so much, as well as the failure points that lead to the ending controversy.I’ve got three main points I want to make in this series: 1) The ending of Mass Effect 3 is where the problems culminated, not where they began.The ending was deeply controversial, so that’s where everyone focused their attention.In 2009 they opened yet another studio, this time in Montreal.The development of the Mass Effect series overlapped with all of this chaos.You’d think there would be nothing left to say at this point.